A slightly bizarre spin-off from the massively successful Sim City series, this eschews the world building and management of earlier games, and instead is a racing/combat game that allows players to explore worlds created in SimCity 2000. Adopting a humorous tone, the game offers up a number of modes, including a career where you participate in mission-based games themed like TV shows, one where you act as a courier and perhaps most curious of all, Granny's Wild Ride where you must prevent an alien invasion. Unfortunately however, gameplay is pretty much the same in all the scenarios but the light-hearted touch and storytelling on display should keep you interested. Five cars (based on real-world classics) are available which can all be customised but the range of upgrades and weapons is disappointingly small. The handling is also less than precise, leading to some unexpected crashes until you get the hang of the cars. The game's visuals are decent but not outstanding, with some noticeable slowdown which reduces the fun considerably, while the first and third person views also bring their own problems.
If you're a Sim City 2000 player keen to see your world from a different perspective, this is worth a look but if you are just after a good driving/combat game, consider instead. SimCity 2000 was a hugely popular game and that was the basis to make this game, Streets of Sim City, because it has the phenomenal feature to explore the great city in your car (just like, whose engine this game used to play), in great detail and 3D rendering. Other than that, this is a very cool racing game. You race only with old cars (like a car that was designed by 1970s the F-Body Pontiac Firebird or Chevrolet Camaro car), and there are a lot of different game mods to play on, inlucing mutliplayer over the internet, so you can play deathmatches with up to seven other players.
The soundtrack for this game was composed by Jerry Martin, who also composed music for the other Maxis Sim games, and the soundtrack is really good. The visuals are also fantastic, 3D rendered, the game is dynamic and fast.
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If you're bored with the standard look and play of the game, there are more than a few fan made mods available online. Both Sim City and racing game fans will love this game and it is definitely worth the time.
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Streets Of Simcity Download
SimCity was originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed players to create their own maps. Wright soon found he enjoyed creating maps more than playing the actual game, and so began creating SimCity.The game sparked off a new paradigm in computer gaming by creating a game that could neither be won nor lost. This did not bode well with the game publishers at the time, who did not forsee the possibility of successfully marketing and selling such a game. However, the success of SimCity speaks for itself: 'Sim' games of all types were spawned—with Will Wright and Maxis developing a myriad of titles including SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimIsle, SimPark, and SimMars, which was never released. They also obtained licenses for some titles developed in Japan, such as SimTower and Let's Take The A-Train (just called A-Train outside of Japan). The most recent development is The Sims, which has since gone on to become the most successful computer game of all time.SimCity is predominantly a single-player game (the exception being a 'Network Edition' of SimCity 2000).
Streets Of Simcity Download Full Version
SimCity 4 also makes an attempt at multiplayer gaming with the ability to share regional maps and cities with other players, allowing you to collaborate, but not play in real time.The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, which typically require the player to achieve a certain population or bank balance in a given period of time). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. Also, the player can face disasters: flooding, tornadoes, fires, riots, earthquakes, etc. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft. In the Nintendo and later versions one can also build rewards when they are given to them, like the mayor's mansion and the casino for gambling sims.